Logic Games and Problem Solving Activities with Augmented Reality (AR) Demonstration Presentation
Author(s): Jacopo Lorenzetti, (AISTAP, Italy), Anna Maria Roncoroni, (Italian Association for Gifted and Talented Students, Italy), Sara Peruselli (Aistap - Italy)
Augmented Reality (AR) can enrich educational activities, creating an environment that includes both digital learning inputs and real-world elements, functioning as triggers. With AR, students can practice their problem solving skills and acquire new knowledge in a spontaneous way. It is a challenging alternative to teaching with QR codes or hyperlinks. With AR-based activities, you can practice essential skills and cognitive functions like bias identification, planning, decision making, updating and general problem solving skills. In this workshop we share with you the scavenger hunt/Einstein's riddle/math and logic AR games that the gifted students of Aistap (aged 6 to 10) have experienced in our workshops, and discuss how this way of interacting can influence motivation and problem solving.